For our last class, we talked about gamification and educational games that we can bring into our classrooms. There are gamified learning activities, single player digital games, multiplayer games, and active versus immersive games. Games can help with learning and engagement through rewards, visually appealing aspects, progression of difficulty, feedback, and limitations. Teachers of younger students use games more often than teachers of older students, but this does not have to be the case. Additionally, games are often used for math, as they help to motivate, reinforce, master content, and sometimes allow for teachers to see how their students are doing.

Some educational games:

  • Creating a Google Slides Escape Room

I really enjoyed this course and learning from Michael!